The first scene saw lots of smaller twitching, but the lack of major moves meant that expressions weren't major in this section.
Kris' eyes played a large role for his move with the Knight. As he carefully moves it, his right eye lowers and squints slightly. This helped create the effect that he was being precise. Throughout the animation, I decided that the right eye would be his dominant, and would frequently be the eye that moves in for closer inspection, whilst the left would remain behind.
Carl's teeth were given a bit more screen-time with him chewing his lip over his next move. His eyes also scanned over the pieces to see which one would be best to move. His antennae also twitched nervously.
Carl's next move was the Queen. This time, he squinted slightly as he mumbled to himself. As an added effcet, when he lifted his hand from the queen and paused, I made him squint slightly again, to show that the cogs are well and truly whirring in Carl's head. It was in this expression that separating the right and left eye paid off (He squinted more with one eye, which seemed to have greater effect than if both squinted equally)
The scene ends with both looking fairly content. The only real problem I spotted was Kris' shoulder during the castle. Sadly, the bones had contorted it into quite a disfigured shape, but that was more a fault of the envelopes and mesh, so was ignored. Luckily, the camera angle allowed the King to perfectly cover up this unsightly twist in the mesh.
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