The next (and somewhat long-winded) step in the construction process was to add the bones to both characters. This would, of course, allow greater control over movement and speed up the process rapidly. I decided it was most important to work out the bones first (Before the morpher), as problems here would require an overhaul of the mesh, which would obviously require all the morphers to be updated too.

Initially, there were problems with the enveloping, as I overlooked the influence of the central body-bone (Talk about irony). The envelopes on it were too great and would restrict the otherwise clean movement of the limbs. Fortunately, this was caught and reduced so that the envelopes fit snuggly around Carl's body (Good thing he's round!). The hands also required a lot of envelope alterations, as the bones for one finger would influence the mesh of the other. Fortunately, there wasn't the need for any drastic alterations to the envelopes. The only problem-area was the knee-joints, which required a careful balance when the leg was bent (Too much would create a gap in the knee, too little would cause a heavy overlap).

Again, there weren't any serious problems with the enveloping (As I know had the hind-sight of the influence of the central bone!). It wasn't long before Kris was moving freely.
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