Unlike Carl, Kris doesn't wear shoes (He's too old-school for the modern 'hip' trends). Instead, his feet are more like lampshades, attached to thin wiry legs.
To set the ball rolling: Same as always... make a few holes and extrude out a base. Simple.
The legs were made in the same way as the eye stalks. Instead of giving him a fixed knee joint (Like Carl), I decided that Kris would be more suited to bendy 'elastic' legs, much like his eyes. Instead of a single clean bend, his legs would host several bones and have more of a malleable feel to them. The style compliments his eye stalks, and also works nicely with his oversized feet and skinny legs.
The feet themselves were built from a single extruded cone. The border at the bottom of the legs was 'brought out' with the use of the ever-faithful "Scale" tool with "Shift" held down. The newly made cone was pulled down, and several additional vertices were added to it using the 'connect' tool (In order to give me more edges to play with). As a finishing touch, the bottoms of the feet were pulled out even more (To act like pads) and subsequently capped (To seal the mesh, of course)
Blasted with the turboSmooth... we have our finished Kris! Hmm... something's missing though...
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