Tuesday, 23 February 2010

Kris - Part III - Arms

As before, the arms of Kris are a near carbon-copy of Carl's. We've seen this before so I'll be brief...

As before, a hole was punched into the mesh and the border extruded to create a makeshift shoulder joint to aid movement when the arm was rigged.

An 8-sided cylinder was made, with the same pattern as before: 3 small sections for the shoulder, a single one for the upper arm, 3 for the elbow, 1 for the forearm and 3 for the wrist.

Gifted with the hindsight of Carl's hand, Kris' hand came out a lot smoother and looked far more realistic. The thumb in particular was modelled with greater accuracy. Not only was it extruded at an angle, but it was bent downwards slightly, in order to help it function as the opposing thumb (Rather than another digit poking out at the side!). That said, the majority of the modelling process (And number of edges) was the same as before, except the hand only had 2 height segments this time, as opposed to 3.

When smoothed, the hand looks like this... and I have to say I'm exceptionally happy with how it's turned out!

Next stop: Attaching it to the wrist. As before, an 8-sided hole was extruded out of the hand, so that it fitted easily to the wrist.

And again, finishing by welding it to the main model

Blast it with a bit of TurboSmooth and voila!

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