This next section covers the creation of Carl's good friend: Kris. Though their bodies have considerable differences, the fundamental structure of the 2 aliens bear several similarities. As a result, the majority of the techniques applied to Carl can be applied to Kris too, so there's fewer screenshots and explanations this time around (Aside from the sections unique to Kris).
As before, the mouth was made by punching a hole into the mesh, and plugging it with the 'Scale' Tool + 'Shift'. Kris' mouth, however, is smaller than Carl's, so this time around, the hole was a lot smaller and more narrow. Other than the difference in shape, the techniques were identical.
Once again, it was time to close the mouth. Like Carl, Kris' lower lip was going to play a prominent role in his pout (I don't know what it is about the pout, it has a really funny look about it on cartoons!)
The top lip was then brought down too. What worked nicely at this point was the inadvertant grooves/wrinkles that appeared alongside the mouth adding a little bit more realism to the mesh.
Closing the mouth properly proved somewhat trickier this time around (The smaller hole meant that the vertices would often bunch up and become clustered, thus making them trickier to work with). In the end, I had to seal the gap by extruding a bump on the top of lower lip (Thus closing the mouth and adding a good dose of definition to the lower lip). Luckily, it seemed to work in my favour, and the stern pout of Kris came out nicely. (That said, this was around the 3rd attempt...)
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